OnLit is online · Three games live · Two new betas opened May 2026

Children's media-literacy education · For kids 7–12 · est. 2026

Childrens media literacy,
made playable.

Kids ages 7 to 12 are already online. They deserve sharper tools than "be careful out there." OnLit's free browser games help them practice the questions that build media literacy: Who made this? What do they want me to believe? What might be missing?

  • 01 Free to play.
  • 02 Three games kids 7–12 can play right now.
  • 03 Built at Riverdale Country School.

I The Numbers

What the research keeps finding.

Four numbers about how kids are reading the internet today, and how a small amount of practice changes the outcome.

2in3

Kids correctly identify unreliable sources after lateral-reading training. Before training, roughly one in ten do.

Stanford Civic Online Reasoning · McGrew et al.

51%

Of kids twelve and under watch YouTube every day.

Pew Research, 2025

25

US states with media-literacy legislation on the books, up from three a decade ago.

Media Literacy Now, 2026

86%

Of US adults get their news from digital devices.

Pew Research, 2025

II Currently Showing

Three games for kids 7–12, plus a parent portal.

Each game gives kids a short, focused way to practice one media-literacy skill at a time. The parent portal lets you see what they're working on.

  1. Open · beta Ages 10–12

    Dino Party Patrol

    Six-level browser game · ages 10–12 · about 30 minutes

    A pack of party-planning dinosaurs has to figure out which invitations are real. Six rooms, six tricks of the trade: primary sources, reverse image search, and lateral reading.

    Play in your browser
  2. Open · beta Ages 9–11

    Lanternville · beta

    Cozy shop-sim · ages 9–11 · about 45 minutes per session

    Your kid runs the village information shop, helping townspeople answer questions by checking sources at a magic newsstand. By the end of a session they've practiced lateral reading, the habit of checking a claim against a second source, dozens of times. The beta just opened.

    Read about Lanternville
  3. Open · beta Ages 9–12

    The Whole Story · beta preview

    Comic-style branching narrative · ages 8–12 · five scenarios, twenty-one endings

    Your kid sees a claim online, hears a rumor at school, or watches a viral clip, and decides what to do next. The beta preview just opened.

    Read about The Whole Story
  4. Parents coming soon

    The Parent Portal

    Web · iPad · Mac · for parents

    See which games your kid finished, which rooms they replayed, and which questions stumped them.

    About the parent portal

III Who Made This

The team.

We're three seniors at Riverdale Country School, building this as our CS Capstone. As students ourselves, we know how quickly media changes for kids. Every level goes to real classrooms before it ships, and we keep teachers and librarians close while we figure out what actually works.

Portrait of Timothy McKenna, co-founder and lead engineer.

Timothy McKenna

Co-founder & game engineer

Riverdale '26Dartmouth '30

Portrait of Matilda Sales, co-founder and design lead.

Matilda Sales

Co-founder & game engineer

Riverdale '26Stanford '30

Portrait of Ezra Marks, co-founder and platform engineer.

Ezra Marks

Co-founder & platform engineer

Riverdale '26Cornell '30

Our games come from Stanford's Civic Online Reasoning research on how kids actually build the habit of checking. We turn the research into something kids practice, not something they have to memorize.

IV What We Believe

A few things we hold to be true.

A nine-year-old who knows how to check a source is more powerful than an adult who doesn't.

We don't make games about media literacy. We make games where the only way to win is to practice media literacy skills: try the wrong thing, try the right thing, until something clicks.

The parent portal lets you see what your kid practiced, so the conversation can keep going at home.

Read the full mission